Newton's Interpolation Calculator

Divided differences

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About Newton's Interpolation Calculator

A Newton's interpolation calculator using forward and backward difference formulas. Enter data points, compute divided differences table, build the interpolating polynomial, and evaluate at any x. Shows step-by-step coefficient computation. All calculations are client-side. Essential for numerical methods and data fitting.

Newton's Interpolation Calculator Features

  • Forward/backward
  • Diff table
  • Coefficients
  • Evaluation
  • Step display
Newton's interpolation: P(x) = f[x₀] + f[x₀,x₁](x−x₀) + f[x₀,x₁,x₂](x−x₀)(x−x₁) + ... Divided differences: f[xᵢ,xⱼ] = (f[xⱼ]−f[xᵢ])/(xⱼ−xᵢ). Forward: uses Δ operator. Backward: uses ∇ operator.

How to Use

Enter data points:

  • Points: (x₀,y₀), (x₁,y₁), ...
  • Evaluate at: x value
  • Output: P(x) + diff table

vs Lagrange

Newton's form allows adding points without recomputing everything. New point = one more divided difference + one more term. Lagrange requires complete recalculation.

Forward vs Backward

Forward: best near x₀ (beginning). Backward: best near xₙ (end). Both give the same polynomial but different computational forms.

Step-by-Step Instructions

  1. 1Enter data points.
  2. 2View divided differences.
  3. 3See polynomial.
  4. 4Enter x to evaluate.
  5. 5Get interpolated value.

Newton's Interpolation Calculator — Frequently Asked Questions

What are divided differences?+

Recursive differences: 0th order = f(xᵢ). 1st order: [f(xⱼ)−f(xᵢ)]/(xⱼ−xᵢ). 2nd order uses 1st order values, etc. They're the coefficients of Newton's polynomial and generalize finite differences to non-uniform spacing.

How is Newton's interpolation different from Lagrange?+

Same polynomial, different form. Newton: P = Σcᵢ∏(x−xⱼ). Lagrange: P = Σyᵢ∏(x−xⱼ)/(xᵢ−xⱼ). Newton is more efficient for adding points incrementally.

When does interpolation fail?+

With too many points (Runge phenomenon): oscillations between points, especially with equally-spaced data. Cure: use Chebyshev nodes (cosine-spaced) or piecewise interpolation (splines).

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